World Gymnastics - AEROBIC Code of Points
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10 sec
Value 0.8  1. A jump with a 360° turn. 2. While airborne show a Pike, then extend with 180° turn. 3. Landing with feet together.
13 sec
Value 0.8 1. A jump with a 180° turn into a Pike. 2. While airborne, the body twists another 180°, inclines and prepares for landing. 3. Landing in Push up.
10 sec
Value 0.4 1. A Vertical Jump with the body folding into a Pike, both legs lifted off the floor to a horizontal. 2. The legs are parallel to or higher than the floor, showing an angle of no more than...
12 sec
Value 0.5  1. A Pike Jump. 2. Then the body inclines and prepares for landing. 3. Landing in Split
9 sec
Value 1.00 1. A Vertical Jump with a 360° turn into Pike. 2. While airborne, the body twists another 180°, inclines and prepares for landing. 3. Landing in Push up.
12 sec
Value 0.6 1. A Pike Jump. 2. The body inclines and prepares for landing. 3. Landing in Push up.
10 sec
Value 0.7 1. A jump with a 360° turn. 2. While airborne show a Pike. 3. Landing with feet together.
14 sec
Value 0.5 1. A jump with a 180° turn. 2. While airborne show a Pike. 3. Landing with feet together.
13 sec
Value 0.9 1. A jump with a 180° turn into Pike.  2. While airborne, the body twists another 180°, inclines and prepares for landing. 3. Landing in 1 arm push up or Wenson.
14 sec
Value 0.6 1. A one-foot take off Switch Split Leap. 2. While airborne, the body turns 180°. 3. Then the body inclines and prepares for landing 4. Landing in Split, facing the opposite direction from...
12 sec
Value 0.5 1. A one-foot take off Switch Split Leap. 2. Then the body inclines and prepares for landing. 3. Landing in Split.
11 sec
0,4 1. A one-foot take off Leap. 2. While airborne, the legs switch to show a Split. 3. Land on the foot of the leading leg.
11 sec
Value 0.6 1. A one-foot take off Switch Split Leap. 2. Then the body inclines and prepares for landing. 3. Landing in Push up
9 sec
Value 0.5 1.  A vertical jump with a 180° turns into Tuck. 2. Then the body inclines and prepares for landing. 3. Landing in Push up.
11 sec
Value 0.4 1. A Vertical Jump with a 180° turn into Tuck. 2. Then the body inclines and prepares for landing. 3. Landing in Split
10 sec
Value 0.6 1.  A Vertical Jump with a 720° turn. 2. While airborne, show a Tuck. 3.  Landing with feet together, facing the same direction as the start.
11 sec
Value 0.6 1.  A vertical Tuck jump. 2. The body inclines and prepares for landing. 3. Landing in Split.
11 sec
Value 0.7 1.  A Vertical Jump with a 360° turn into Tuck. 2. Then the body inclines and prepares for landing. 3. Landing in 1 arm push up facing the same direction as the start.
16 sec
Value 0.4 1.  A vertical Tuck jump. 2. The body inclines and prepares for landing. 3. Landing in Push up.
13 sec
Value 0.6 1.  A Vertical Jump with a 180° turn into Tuck. 2. The body inclines and prepares for landing. 3. Landing in 1 arm straddle push up, facing the opposite direction from the start.
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