FIG - AEROBIC GYMNASTICS Code of Points
AEROBIC GYMNASTICS COP
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DIFFICULTY JUDGES (2017)


The Difficulty Judges evaluate and give a difficulty value (0.0 to 1.0) to the elements provided the minimum requirements for the difficulty elements are fulfilled.

 
Difficulty Judges count all the elements performed and give a value to the 10/9 first elements performed.
 
Elements with a fall or with an unacceptable executionwill be counted as elements performed and will receive ZERO (0) value.
 
In group A, elements as the following execution will be considered as the same value:
. A Frame & Helicopter: Ending in PU or Sagittal Split
. Legs Circle & Flair: Ending in Frontal Support or Sagittal Split.
 
In group C, element as the following execution will be considered as the same value:
. Take off from one foot or two feet
. Landing in sagittal split or frontal split

COMBINATION OF DIFFICULTY ELEMENTS

-         Two or three elements from different families can be combined directly without any stop, hesitation or transition.
-         They will be counted as 2 or 3 elements and these elements cannot be repeated.
If these 2 or 3 elements meet the minimum requirements:
-         combination of 2 elements will receive the additional value of 0.1
-         combination of 3 elements will receive the additional value of 0.2
-         If any element does not meet the minimum requirements, the combination will not receive additional value.

COMBINATION OF ACROBATIC WITH DIFFICULTY ELEMENTS

-         Acrobatic element may be combined with difficulty element.
-         If the difficulty element(s) meets the minimum requirement(s), will receive an additional value.
-         If the acrobatic element is performed with a fall, the combination will not receive the additional value.
-         Combination of 2 Acrobatic elements is NOT allowed.


Maximum of 2 combinations are allowed in a routine. Examples:
  • 2 Difficulty elements:
Helicopter + A Frame to Wenson
  • Acrobatic + Difficulty Element :
Round off + Pike jump to PU.
  • 3 Difficulty elements:
1/1 turn Tuck jump + Straddle jump to PU+A Frame
  • Difficulty Element + Acrobatic + Difficulty Element :
Straddle jump + Flic Flac + Cossack jump to PU.